Monday, May 30, 2016

What does the technology-infused classroom look like?

Blog 3 - Module 6

(IBM, 2013a)
“People have talked and dreamed about the vision for the classroom of the future for years in a variety of forms: Students partake in interactive learning with computers and other technology devices; teachers roam around as mentors and individual learning coaches; learning is tailored to each student's differences; students are engaged and motivated” (Christensen & Horn, 2008).

(IBM, 2013b)

The technology-infused classroom will not be about the technology, applications, or devices but instead, it should be about the learners and creating a successful learning opportunity for all students. The technology-infused classroom will involve Good First Teaching, 21st Century Standards, Digital Citizenship, thoughtfully planned lessons, and using technology for more personal and experiential learning.


Good First Teaching

Technology cannot make a teacher great but it can give a good teacher super powers.

Good First Teaching strategies need to be in place with or without a technology-infused classroom. Those strategies include:
  • Being clear what students will know or be able to do at the end of the lesson
  • Using appropriate formative and summative assessments to analyze students’ knowledge or abilities to do what is planned for in the lesson
  • Activating student’s prior knowledge
  • Motivating interest and curiosity of the student
  • Reviewing key vocabulary terms
  • Guiding students on their prediction for what will happen in a story, problem, or experiment
  • Suggesting possible strategies for students in their independent practices
  • Modeling critical thinking, creativity, communication, and collaboration
  • Allowing students to contribute their own experiences that relate to lesson or project
  • Following the teaching model of: I Do, We Do, You Do model
  • Breaking complex tasks into easier steps
  • Utilizing teaching strategies for differentiation and higher-order thinking


21st Century Standards

(P21, 2007a)

Following 21st Century Standards in the technology-infused classroom will allow for both teachers and students using the 4Cs of creativity, critical-thinking, communication and collaboration with technology and learning.

The Partnership for 21st Century Learning (2007b) framework for the technology-infused classroom:

1. 21st Century Standards

Focusing on standards that build skills, content knowledge, expertise, and engagement of real-world problem solving.

ISTE
ISTE Standards for both teachers and students align classroom teaching with skills and knowledge for students to learn and live in a digital society.  

AASL
AASL Standards for 21st Century Learner guides teaching and learning for the technology-infused classroom and schools. 



2. Assessment of 21st Century Skills

Balance of technology-enhanced formative and summative assessments. Give useful feedback on student performance. Allow students to create e-portfolios that show their work and demonstrating of 21st Century Skills.


3. 21st Century Curriculum and Instruction

Applying 21st Century Skills across content areas. Encourages using community resources. Use technologies that support inquiry, problem-solving, and higher order thinking skills.

4. 21st Century Professional Development

PD opportunities for teachers to learn technology teaching and classroom practices. Assist with lesson activities using technology. Showcase how technology can enhance problem-solving, critical thinking, collaboration, and creativity. Cultivate teaching abilities to identify student learning styles. Encourage personal learning networks and community sharing.

5. 21st Century Learning Environment

Project-based and applied work for students to learn in relevant and real world 21st Century Skills. Equitable access to learning tools, technology, and resources. Support expanded community communication and collaboration with face to face and online.


Digital Citizenship

Digital Citizenship lessons and Acceptable Use Policies for students, teachers, and staff need to be in place for the technology-infused classroom.

According to Common Sense Media Inc. (2016), Digital Citizenship empowers students to think critically, behave safely, and participate responsibly in our digital world. Topics to consider in Digital Citizenship instruction include:

  • Information Literacy
  • Internet Safety
  • Self-image & Identity
  • Relationships & Communication
  • Privacy and Security
  • Creative Credit & Copyright
  • Digital Footprint & Reputation
  • Cyberbullying 

Ideas for teaching digital citizenship should include objectives, assessments, discussions, and interactive activities. Activities could include students to reflect on concepts, explore websites, watch videos, create drawings and projects, polling, writing, discussing, think-pair share, and check for understanding quizzing.

Digital Citizenship needs to be taken seriously by school districts, teachers, students, parents, and the community. Workshops and lessons geared to each of those groups is valuable to get everyone involved in understanding, practicing, modeling, and enforcing Digital Citizenship.

Additionally, Mike Ribble (2016), includes the following nine topics that should be included in Digital Citizenship:

  • Digital Access
  • Digital Commerce
  • Digital Communication
  • Digital Literacy
  • Digital Etiquette
  • Digital Law
  • Digital Rights & Responsibilities
  • Digital Health & Wellness
  • Digital Security (self-protections)

Thoughtfully Planned Lessons

Lesson plans are vital to any lesson being taught including those that utilize technology.

The lesson plan is the outline and guide for the teacher on what to do. It includes the objective, aligned standards, and what the students will be able to do from the lesson. The lesson plan takes into account for planning needed equipment and technology, accounts that need to be created, reviewing concepts that will be needed to understand and complete tasks with the lesson, and what to do if the technology does not work.

Having such a plan will give the teacher a better classroom management for having a plan for unexpected behaviors with technology and knowing what the next step will be. The lesson plan will take into account resources to be shared and timing of each area of the presentation.

Lesson plans help in preparing resources for the lesson including: previewing resources, preparing resources, preparing the teaching environment, preparing learners, and providing the learning experience (Smaldino, Lowther, Russell, 2015).

The lesson plan also gives fellow teachers, administration, substitute, and teacher assistance a framework to know what the teacher and students will be doing in the lesson.
The Instructional Design Model ASSURE (2013), is a process teachers and use in creating their lesson plans and improve their teaching with a technology-infused classroom.

The ASSURE model guides teachers in effectively using technology in their instruction:
  • A – Analyze learners
  • S – State standards and objectives
  • S – Select strategies, technology, media, and materials
  • U – Utilize technology, media and materials
  • R – Require learner participation
  • E – Evaluate and revise
Knowing where the learners are at the start of instruction by assessing their knowledge and skills is important for planning the lesson for differential instruction and making sure all learners are successful in their learning.

Students need to know what is expected of them and their roadmap for achieving those goals.

Take time to gather feedback and reflect what went well and what to change. Redesigning is an important step of lesson planning.

(Smaldino et al., 2015)



Multimedia in the Classroom for Personalized and Experiential Learning

Understanding how to appropriately and effectively use multimedia in the classroom is important for the teacher of a technology-infused classroom. This presentation includes what to consider in any multimedia lesson and applications for creating a personal and experiential learning experience for students.

Multimedia in the Classroom
(click on image to view Adobe Spark online Presentation)



References 

Christensen, C. M., & Horn, M. B. (2008, August 13). Disrupting Class: Student-Centric Education Is the Future. Retrieved December 22, 2015, from http://www.edutopia.org/student-centric-education-technology

Common Sense Media Inc. (2016, January 15). K-12 Digital Citizenship Curriculum. Retrieved from https://www.commonsensemedia.org/educators/curriculum

IBM. (2013a). Personalized Learning: 5 Future Technology Predictions from IBM. Retrieved from https://www.youtube.com/watch?v=hTA5GyWamR0

IBM. (2013b). Personalized Learning: 5 Future Technology Predictions from IBM Storymap [Digital image]. Retrieved from http://www.ibm.com/smarterplanet/global/images/us__none__predictions__5in5_2013_storymap_education__900x587.jpg

Instructional Design Models ASSURE. (2013). Retrieved from http://www.instructionaldesign.org/models/assure.html

P21. (2007a). P21 Framework for 21st Century Learning [Digital image]. Retrieved from http://www.p21.org/our-work/p21-framework

P21. (2007b). Framework for 21st Century Learning - P21. Retrieved from http://www.p21.org/our-work/p21-framework

Ribble, M. (2016). Nine Elements of Digital Citizenship. Retrieved from http://digitalcitizenship.net/Nine_Elements.html

Smaldino, S. E., Lowther, D. L., & Russell, J. D. (2015). Chapter 3 Integrating Technology and Media into Instruction: The ASURE Model. In Instructional Technology and Media for Learning (pp. 37-61). Pearson Education.

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